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Research is the process of studying the different schools of magic, allowing your mages with the appropriate paths to cast powerful spells. Planning research is one of the most important parts of the game, as mages have the potential to destroy entire armies by themselves, and are able to cast supportive spells to increase your soldiers' fighting ability, giving a massive advantage to the side with stronger mage support.

Research[]

The research sliders in the Arcane Laboratory determine how many research points you have allocated to a school of magic in a given turn. The number of points available is equal to the total of the research abilities of all commanders given orders to research in that turn. In order to have research as an available command, that commander must be in a province with a friendly laboratory, because that is where the magic books are. You can split these points up any way you want, using the slider bars a mage can read from more than one magic book in a single month.

Normally only commanders with magic skill can conduct research. The number of research points is indicated next to the pile-of-magic-books symbol. The higher a mage’s magic skills, the more research points he or she will have. The only non-mages who can research are the philosophers of Arcoscephale and any units with the Divine Insights special ability. Commanders with Divine Insights contribute 3 research points but there can only be a number of them at work in a single lab equal to the dominion strength in the province. Any divinely inspired researchers over that limit do not contribute anything.

Magical research points are affected by Magic/Drain scales. Magic scales give mages extra vigor to study the tomes of arcana all night. Drain scales make them sleepy.

The basic formula for calculating a mage's research ability is: (5 + (2x magic levels of mage) +/- research bonus/penalty.

Research points required per level (Total points required from level 0 in parenthesis):[]

  • Level 1; 50 (50)
  • Level 2; 100 (150)
  • Level 3; 200 (350)
  • Level 4; 400 (750)
  • Level 5; 700 (1450)
  • Level 6; 1300 (2750)
  • Level 7; 2400 (5150)
  • Level 8; 4400 (9550)
  • Level 9; 8000 (17550)

Multiply by  Very Easy:0.4 Easy:0.5 Normal:1 Difficult: (see below) Very Difficult:4

For Difficult settings:[]

  • Level 1; 100 (100)
  • Level 2; 200 (300)
  • Level 3; 400 (700)
  • Level 4; 700 (1400)
  • Level 5; 1300 (2700)
  • Level 6; 2400 (5100)
  • Level 7; 4400 (9500)
  • Level 8; 8100 (17600)
  • Level 9; 14900; (32500)
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