Atlantis is an underwater nation of amphibious beings. They do not use missile troops. They have powerful Earth and Water mages and powerful priests.
For centuries the seas have been the domain of the Tritons, but recently a nation of beings resembling a cross between fish, frog and human has emerged in the deepest gorges of the oceans. The race is not entirely unknown, for there are a few of them who have made shallow coastal reefs their home, but the Triton Kings never imagined that they were numerous or powerful enough to form a nation. These Atlantians of the deeps never stop growing and will live for several hundred years unless killed. The Atlantian society is organized in a strict hierarchy of size and age. The oldest and most cunning Atlantians have made themselves kings and queens of The Basalt City in the deepest reaches of the ocean. The Atlantians of the deeps use weapons of enchanted basalt made by the Basalt Kings.
table with sprites
Strategy Overview Edit
general discussion of pretender design, strengths and weaknesses, counters
Strategy Guides Edit
links to pages where people can submit their own in-depth guides
- Dom3 guide converted to Dom4, promoting a sloth build with discussion on improving national diversity
- Writer : Ohlmann
- Location: http://z7.invisionfree.com/Dom3mods/index.php?showtopic=1657&st=0
- Guide oriented around using sacreds for expansion and focusing research on troop buffs for mid game wars
- Writer : Sai
- Location: http://z7.invisionfree.com/Dom3mods/index.php?showtopic=2798